You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Physical Animation in 'Star Wars Jedi: Fallen Order'


'Star Wars Jedi: Fallen Order' uses physical simulation blended with authored animations to create high-fidelity character motion. In this presentation, we will describe how our physical animation system improves motion fluidity, smooths out transitions and provides a nuanced character performance. Examples shown will include hero traversal mechanics, stormtrooper death performances, and the companion droid BD-1. We will describe several solutions for blending physics with target animations, discuss the control parameters and tradeoffs associated with each technique, and show implementations achieved using Unreal Engine 4 and PhysX.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Summer 2020
  • Bartlomiej Waszak
  • Respawn Entertainment
  • free content
  • Programming
  • Programming