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|Session Name:||Physical Animation in 'Star Wars Jedi: Fallen Order'|
|Company Name(s):||Respawn Entertainment|
|Track / Format:||Programming|
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|Overview:||'Star Wars Jedi: Fallen Order' uses physical simulation blended with authored animations to create high-fidelity character motion. In this presentation, we will describe how our physical animation system improves motion fluidity, smooths out transitions and provides a nuanced character performance. Examples shown will include hero traversal mechanics, stormtrooper death performances, and the companion droid BD-1. We will describe several solutions for blending physics with target animations, discuss the control parameters and tradeoffs associated with each technique, and show implementations achieved using Unreal Engine 4 and PhysX.|