You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Handling Network Latency Variation in 'Modern Warfare'


This talk explores the Modern Warfare network model, how variations in packet delivery impact the look and feel of the game, and the various methods applied to reduce the impact of network anomalies on the player. Special attention is paid to throttling data generation and consumption in order to control the game's response. A general mechanism for controlling network throttle is derived from basic signal analysis. Finally, telemetry from the live game is presented that motivated changes to the throttle response and raised questions for additional study.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Summer 2020
  • Mitchell Sanborn
  • Infinity Ward
  • free content
  • Programming
  • Programming