You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Random Is the Enemy: Collating Collectible Card/Board Games


If your collectible board, card or video game is using only RNG-based methods to collate boosters or key game elements, you may be missing a trick. Pseudo-random packouts allow you to take control of the user experience while maintaining unpredictability. With 11 years' experience creating 100+ custom collations for physical games, HeroClix lead designer Eric Engelhard dives deep into an analysis of game collation, sharing key best practices. This presentation discusses how to find the best rarities, items per rarity, set sizes, costs-to-collect, and other metrics that define his games' most successful collations. In the talk, Eric also demonstrates the basics of tuning collations to optimize the booster-opening experience. Collation is too often an afterthought of a game's design, but well-designed and managed collations can turn potential disappointed consumers into dedicated collectors and players.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Summer 2020
  • Eric Engelhard
  • WizKids Games
  • free content
  • Design
  • Design