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Session Name:

Blockers: Analyzing Difficulty Drivers in Candy Crush Games


At King we see blockers as enemies in our casual games that are similar to traditional enemies in hardcore games. It is very common to use stats to breakdown enemies in hardcore games. So why don't we have a system to breakdown the blockers in match-3 puzzle games? Here at King we have created a new set of stats for blockers that can used as a common design language across all of our studios. The new set of stats helps designers, artists, producers, developers, and even players to better understand a blocker's behavior and helps us design them in the game.

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  • GDC Summer 2020
  • Lucien "Yen-Chu" Chen
  • King
  • free content
  • Design
  • Design