You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
Speaker(s): Johanna Pirker
Company Name(s): Graz University of Technology
Track / Format: Entertainment VR/AR

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Developing educational experiences, which should be also engaging and interactive is a challenging task. Doing so on a platform, namely VR, which is constantly redefined and requires developers to explore interesting but intuitive forms of learning interaction is even more tough. Additionally, developers need to consider the requirements of two very different stakeholders - namely, learners and educators - while considering aspects such as fast onboarding, scalability in classrooms environments, security, and safety. This talk discusses lessons learned from developing the interactive VR learning platform "Maroon", which is currently introduced and evaluated in highschools. The talk will mainly analyze the challenges of designing, prototyping, and implementing an educational VR experience for learning STEM fields (such as physics) under significant budget and workflow constraints and discusses first experiences integrating such a platform in a classroom environment and iterating design workflows with young students in developing such an experience.

Game Developers Conference 2021

Johanna Pirker

Graz University of Technology

free content

Entertainment VR/AR

Virtual / Augmented Reality