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|Session Name:||Game Narrative Summit: Everything Means Something: The Creative and Destructive Potential of Themes|
|Speaker(s):||Kyla Fury, Michael Sennott|
|Company Name(s):||EVC, Universal Happymaker|
|Track / Format:||Game Narrative Summit|
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|Overview:||If you do not choose what your game is about, your audience will do it for you. In this talk, the creators of Wintermoor Tactics Club make a case for using a deliberately-chosen theme to guide every aspect of a game's narrative and creative development. Wintermoor's writers use their own journey through the creation and revision of Wintermoor Tactics Club as a case study for how they identified, refined, and communicated its theme of "overcoming isolation in modern internet culture."|