|UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Everyone
|Joe Florey, Alexandra Perry
|Sony Interactive Entertainment Europe, Media Molecule
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|In 2017, Dreams was an incredibly powerful suite of creative tools but it was only being used by ~60 developers within Media Molecule. Since then, it has gone on a long iterative journey to become a tool-set that anybody can pick up and create games with. This talk will summarise how extensive user research and feedback informed design decisions to make Dreams the game it is today, From UI and control settings to tutorials and on-boarding, this talk gives a complete picture of the development of accessible UGC tools with insight from both the user research team and the studio.