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|Session Name:||Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon's Souls'|
|Company Name(s):||Bluepoint Games|
|Track / Format:||Advanced Graphics Summit|
|Overview:||Following Shadow of the Colossus, with its predominantly sparse outdoor environments, Demon's Souls' architecture and art direction posed many new rendering and production challenges for a relatively small team. This session focuses on the Bluepoint Engine updates that were most impactful to achieving the final look of this PS5 launch title. We'll detail a possibly controversial approach to compute-based tessellation, our global illumination implementation using light field probes for both runtime GI and sound propagation, and the benefits of screen-space directional occlusion.|