You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Cloud Gaming: Where Are We Now, Where Are We Going?
Speaker(s): Adam Billyard
Company Name(s): Polystream
Track / Format: Business & Marketing

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Game developers today are no longer asking "can we do it?" but are instead wondering "what should we use cloud streaming to deliver?" but how did we get here and where will it lead us next? Join Adam Billyard to hear about who were / are the biggest players in cloud gaming from over the past decade, and what we know of / can learn from their technology and business stories. As well as understanding the technology behind video streaming / GPU / pixel / command streaming, Adam will share real-world statistics, analysis, and first hand experiences to outline what the challenges are for the platform holders, developers, and audiences. Adam will also debunk some digestible myths about the economics of cloud streaming, and will speak to key thinking on what the future of cloud gaming might be for anyone considering developing cloud-native projects.

Game Developers Conference 2021

Adam Billyard

Polystream

free content

Business & Marketing

Business & Marketing