You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Audio Summit: VR Audio Adaptation of Third Person Gameplay


This session will explore how systemic changes and dynamic mixing allowed us to reuse the content in the Hitman trilogy for our VR adaptation without recreating the entire soundscape. For players to be immersed in any virtual space, the experience needs to provide believable auditory feedback but what are the key differences between 3rd person perspective and VR? This session will highlight changes and additions to the audio system and sound design needed for a game to conform to the boundaries of VR. Using the Hitman trilogy as a case study to showcase potential pitfalls, elements that can break player immersion, choices that may negative effects on the auditory experience. This talk centers on challenges we faced in our auditory adaptation and strives to inspire how you can port an existing soundscape to VR.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Kristian Rmer
  • IO Interactive
  • free content
  • Audio Summit
  • Audio