You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Scoring the Open World Samurai Epic: 'Ghost of Tsushima'


The large-scale open world of Ghost of Tsushima presented many challenges for the music team at PlayStation. In this presentation, they will walk you through how the music accompanying 40+ hours of gameplay was created, adapted, and implemented into this rich Samurai fantasy tale. nnThe audience will get a deep dive into how the team approached each aspect of the score's two-year production cycle. The team will also demonstrate a unique, adaptive music system that forms the score's backbone, driving a fully interactive musical experience, and will discuss their approach to open-world exploration music and arrangement techniques.nnPresented by Music Producer Peter Scaturro, Music Arranger Bill Hemstapat, and Music Supervisor Andrew Buresh, the PlayStation team, will review the entire pipeline from start to finish focusing on music production, creative arrangements, and in-game implementation.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Andrew Buresh
  • Sony Interactive Entertainment
  • Bill Hemstapat
  • Sony Interactive Entertainment
  • Peter Scaturro
  • Sony Interactive Entertainment
  • free content
  • Audio
  • Audio