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|Session Name:||Scoring the Open World Samurai Epic: 'Ghost of Tsushima'|
|Speaker(s):||Andrew Buresh, Bill Hemstapat, Peter Scaturro|
|Company Name(s):||Sony Interactive Entertainment, Sony Interactive Entertainment, Sony Interactive Entertainment|
|Track / Format:||Audio|
|Overview:||The large-scale open world of Ghost of Tsushima presented many challenges for the music team at PlayStation. In this presentation, they will walk you through how the music accompanying 40+ hours of gameplay was created, adapted, and implemented into this rich Samurai fantasy tale. nnThe audience will get a deep dive into how the team approached each aspect of the score's two-year production cycle. The team will also demonstrate a unique, adaptive music system that forms the score's backbone, driving a fully interactive musical experience, and will discuss their approach to open-world exploration music and arrangement techniques.nnPresented by Music Producer Peter Scaturro, Music Arranger Bill Hemstapat, and Music Supervisor Andrew Buresh, the PlayStation team, will review the entire pipeline from start to finish focusing on music production, creative arrangements, and in-game implementation.|