You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'


An examination of how the sound designers at Blackbird Interactive met the challenge of designing sound for a game in which the presence of air is not a given. Starting from the position that sound can't travel through a vacuum, the team created strict rules governing the transfer of sound, ensuring that all audio is tied as closely as possible to the physics of the game world. This talk will go into what those rules are, how they manifest in the game's Wwise project and Pure Data patches, and show how their limitations helped the team to deliver a compelling and original soundscape.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Ben McCullough
  • Blackbird Interactive
  • free content
  • Audio
  • Audio