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|Session Name:||Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'|
|Speaker(s):||James Marshall, Joe Thwaites, Jay Waters|
|Company Name(s):||SIEE, SIEE, Sumo Digital|
|Track / Format:||Audio|
|Overview:||A look at how the teams at Sumo Sheffield and Sony Interactive Entertainment approached using licensed and original music to create the sound of PlayStation 5's most joyous launch title. Jay Waters (Audio Director, Sumo), Joe Thwaites (Lead Composer, SIE) and James Marshall (Music Supervisor, SIE) provide insights into how the team behind Sackboy: A Big Adventure implemented licensed music interactively, evolved the direction of a franchise well-respected for its musical heritage and the creative decisions behind Sackboy's eclectic patchwork soundtrack. This talk will also provide a look at the game's viral pop music levels, how the music selection informed level design plus the technical challenges involved in making everything work. The team will also offer a glimpse at some of the fun they had working with remixes, mashups and covers.|