Session Name: | AI Summit: Squad Coordination in 'Days Gone' |
Speaker(s): | Tobias Karlsson |
Company Name(s): | Sony Bend Studio |
Track / Format: | AI Summit |
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Overview: | Coordinating groups of AI in combat is a hard problem, coordinating groups of AI in an open world game where the enemy can come from any direction is harder yet. This talk details how groups of AI were coordinate in combat in Sony's Days Gone. This includes how squads are dynamically created, how the positions of friendly and enemy units are analyzed to identify friendly and enemy space and how this information used to position the squad to meet incoming threat and create complex squad behaviors, how a measure of the morale of the squad is calculated and how that drives the squad's actions, as well as how these system integrated with our level authoring tools. |