You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach

Overview:

HTN systems are an AI architecture for long-term behavior in games. However, the HTN systems have no mechanism to handle accidental changes or hostile agent behavior. When using the HTN systems in games where the situation changes in real time, conventional games have dealt with this by increasing the frequency of "replanning," which is the process of remaking the plan. In many cases, this resulted in destroying the long-term thinking of the AI. For this reason, we have developed ART-HTN, an evolution of the HTN system that is more suitable for real-time games. In this session, we will talk about how to deal with the problems of HTN systems and how to adapt it to various situations.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Tomohiro Mori
  • SQUARE ENIX CO., LTD.
  • Kousuke Namiki
  • SQUARE ENIX CO., LTD.
  • free content
  • AI Summit
  • AI