Session Name: | AI Summit: 'Death Stranding': An AI Postmortem |
Speaker(s): | Eric Johnson |
Company Name(s): | Kojima Productions |
Track / Format: | AI Summit |
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Overview: | This session explores the unique AI challenges faced during the development of Kojima Productions' debut title, Death Stranding. Set in an Iceland-inspired, post-apocalyptic United States, a core focus of AI development was simply finding a way to support agents that could reliably and believably traverse the game's unapologetically unforgiving landscape. Learn about the strategies used to coax natural movement out of a brutal, fragmented navmesh, techniques to improve tactical positioning across extreme terrain, the hybrid pathfinding approach used to provide long-range navigation through the game's winding crevasses, terraces and ravines, support for traversal across dynamic, player-placed structures such as bridges and ladders, and more. |