You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Character Technology of 'The Last of Us Part II'


'The Last of Us Part II' is Naughty Dog's biggest game to date. This talk looks back at the journey of how character tools and technology evolved to make it possible, and the breakthrough, setbacks and pitfalls along the way. For an iteration-focused studio like Naughty Dog, where frequent reviews and ongoing playtests shape the production, it becomes increasingly difficult to make time-intensive changes to the pipeline in the midst of production. Lastly, this session will give an overview of character authoring, shaders, gore tools, optimization to support non destructive, artist-driven workflow which allows for forward facing development.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Wasim Khan
  • Naughty Dog LLC & Sony Interactive Entertainment
  • free content
  • Programming
  • Programming