Session Name: | Motion Matching in 'The Last of Us Part II' |
Speaker(s): | Michal Mach, Maksym Zhuravlov |
Company Name(s): | Naughty Dog, Inc., Naughty Dog |
Track / Format: | Visual Arts |
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Overview: | Naughty Dog is known for the animation quality of their titles. For The Last of Us Part II, they decided to take a leap of faith and switch to at that time pretty experimental animation system called Motion Matching. Two Naughty Dog technical animators will tell you the story of initial joy, later frustration and ultimate fear as the development of the new project went on and but not everything went according to plan. Thanks to many clever solution, hard work and a very talented team, Naughty Dog was able to ship a game that was unanimously praised for animation quality among critics and players. |