You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Technical Artist Summit: Real Time Level Surface Volumetric Simulation Reductions


New results of volumetric simulations typically involve rendering times that are beyond the reach of using their effects in real-time graphics. Visualizing the particles and fluid surfaces with level surfaces provides a way to reduce the computations needed so that it is still possible to see other geometries interact in depth.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Russell Campbell
  • Vancouver Island University
  • Eli Landa
  • VIU
  • free content
  • Technical Artist Summit
  • Visual Arts