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|Session Name:||Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline|
|Company Name(s):||Riot Games|
|Track / Format:||Technical Artist Summit|
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|Overview:||Wild Rift art production expanded tremendously when it evolved from a small prototype into a major mobile title that was released in multiple regions globally, while the whole team had to Work From Home. Keeping track of this humongous library of art assets and getting answers out of it promptly is a production nightmare. Tech art came in to answer the need with a streamline asset analysis tool which solves the problem and more importantly, it is done without reinventing the wheel. No new process needed from artists, no new tech or modification needed from engineers. So in this session, we will go through the context of the problem space, the restrictions imposed before we dive deep into the implementation and the philosophy behind it.|