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The Number One Educational Resource for the Game Industry

Session Name: Board Game Design Summit: Making Sense of Digital Tools In Modern Board Games
Speaker(s): Melissa Rogerson
Company Name(s): The University of Melbourne
Track / Format: Board Game Design Summit

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Overview: This session presents an overview of the use of technology in boardgames. First, it identifies the ways in which digital tools are used throughout play, from teaching and learning through to logging and tracking plays, and the diversity of tools both official and after-market that are used. Focusing on Hybrid Digital Boardgames, which combine physical pieces with smart digital technologies, it breaks down 41 different functions which digital tools perform. We classify these across eight core domains timing, randomising, housekeeping, informing, storytelling, remembering, calculating, and teaching. Published games are used to highlight how these functions contribute to gameplay. We will also report on how players and industry professionals feel about combining technology and boardgames. Issues include the definition of a boardgame; existing attitudes towards digital and hybrid technologies; the relationship between digital tools and game design; the costs of digital tools; and their impact on player experience.

Game Developers Conference 2021

Melissa Rogerson

The University of Melbourne

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Board Game Design Summit

Design