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Session Name:

Educators Summit: Introducing Beginners to 3D Level Design


Introducing level design in a coherent manner to 3D beginners is a task that still waits on "canonical" teaching methods to form. Towards the formation of such a canon, this lecture will explore how to minimize confusion and maximize your students learning and creative output with conceptual lenses and a historical focus on the why, where, when, and what of tools and technical terminology. The findings here are the result of years of teaching and researching the best practices for introducing 3D modeling and applying it to level design immediately.

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  • Game Developers Conference 2021
  • Katherine Green
  • free content
  • Educators Summit
  • Game Career / Education