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The Number One Educational Resource for the Game Industry

Session Name: Educators Summit: Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor
Speaker(s): Dave Beck, Bob De Schutter, Tracy Fullerton, Christopher Totten
Company Name(s): University of Wisconsin-Stout School of Art & Design & Paverson Games, Northeastern University & Lifelong Games LLC, USC Game Innovation Lab, Kent State University at Tuscarawas & Pie For Breakfast Studios
Track / Format: Educators Summit

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Overview: If there is one thing that developing successful games and achieving tenure have in common, it is that they are incredibly challenging endeavors, often characterized by iterative failures. While taking on both at the same time might be a clear indication of poor life choices, the panelists of this session argue otherwise. Representing a wide range of institutional styles, academic backgrounds and game genres, these individuals managed to find a way to make their institutions support their games as research and successfully publish their work commercially.nnIn this session, the panelists address the opportunities and pitfalls of academic indie game development, through topics such as funding structures, dissemination and university validation, student collaborations, intellectual property, the development process and the integration of all of the above en route to promotion and tenure. By doing so, the panel provides a clear roadmap on how to fit your academic passion projects into a successful professorship.

Game Developers Conference 2021

Dave Beck

University of Wisconsin-Stout School of Art & Design & Paverson Games

Bob De Schutter

Northeastern University & Lifelong Games LLC

Tracy Fullerton

USC Game Innovation Lab

Christopher Totten

Kent State University at Tuscarawas & Pie For Breakfast Studios

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Educators Summit

Game Career / Education