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|Session Name:||Educators Summit: Approaching a Pedagogy of Game Writing|
|Company Name(s):||George Mason University|
|Track / Format:||Educators Summit|
|Overview:||This talk presents a framework for course and curriculum design for game writing and narrative design. Relying on the speaker's study of writers in the game industry, the talk outlines the essential roles and functional competencies required of industry game writers. The speaker breaks down the steps of researching industry practice with the goal pedagogic application, illustrating how this process might be repurposed to the benefit of other scholar-educators within computer game design education. The talk concludes by arguing for evidence-based, scholarship-informed synthesis of both industry experience and educator expertise to advance computer game design as a field of study.|