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The Number One Educational Resource for the Game Industry

Session Name: The Technology Behind NVRTX (Presented by NVIDIA)
Speaker(s): Evan Hart
Company Name(s): NVIDIA
Track / Format: Programming

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Overview: The NVRTX family of branches brings enhanced ray tracing support to Unreal Engine 4. This session will discuss several challenges developers can encounter when working to deploy ray tracing in a game environment. The session then briefly delves into how NVIDIA has crafted solutions for these challenges within the context of a curated branch of UE4.

Game Developers Conference 2021

Evan Hart

NVIDIA

free content

Programming

Programming