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|Session Name:||Leveraging Games in the Fight to Protect Local Cultures|
|Speaker(s):||Catherine P. Foster, Kate Edwards, Paul J. Fischer, Victor Bankler, Vania Castagnino, Joaquin Concha, Mateo Alayza|
|Company Name(s):||Cultural Antiquities Task Force, U.S. Department of State, Geogrify / Global Game Jam, Cultural Antiquities Task Force, U.S. Department of State), University of Skvde / An Otter Team, Sweden Game Arena / An Otter Team, Kay Pacha Studio, Hermanos Magia / University of Lima|
|Track / Format:||Advocacy|
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|Overview:||Transnational organized crime, armed non-state actors, and, increasingly, the effects of climate change are fueling the destruction or illegal trade of cultural artifacts and traditions. Protecting heritage requires strong collaboration among governments, preservationists, and everyday citizens in communities around the world -- and the tech industry can offer innovative solutions. Global Game Jam partnered with the U.S. Government's Cultural Antiquities Task Force (CATF), led by the U.S. Department of State, to create the Cultural Heritage Game Jam in November 2021. The Cultural Heritage Game used the powerful medium of games to raise awareness about the importance of cultural heritage to local communities. The jam was a great success, with about 900 developers participating from 72 countries to create 116 games. Come hear this engaging panel session that will discuss why the State Department considers games a powerful tool for combatting threats to cultural heritage and see the outcome of the jam itself with examples of some of the solutions created by the global developer community. Most importantly, meet the jam team that created the winning game "Purunmachu: Whispers of the Chachapoyas" based on pre-Columbian Peruvian cultures. They will discuss their work and how their game grapples with the complex issues of cultural heritage looting, protection, and community values.|