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Session Name:

UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop


Did you know that most of "DEATHLOOP"'s opening chapter didn't exist until the game was in alpha?nnThis is the story of how a ton of user research and careful attentiveness to user experience design were formative to the development of the first hours of "DEATHLOOP". Arkane Lyon's campaign designer - a developer who stands at the nexus between level design, narrative design, and UI design, who had to level up her UX design competency overnight - will walk you through this harrowing process, where dramatic changes to the game were equal parts overwhelming successes, and revelations of dreadful new issues.

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  • Game Developers Conference 2022
  • Dana Nightingale
  • Arkane Studios Lyon
  • free content
  • UX Summit
  • Design