You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

UX Summit: Empirical Study: How to Use Electrodermal Activity in Games


Over the years, electrodermal activity (EDA) devices have proven to be very useful for retail and advertisement. And while the academic EDA community has been using it to research different aspects of player experience for almost a decade now, it has been rarely used for concrete game development purposes.In this talk, Natali will highlight the ease of use, potentials, and risks of using EDA in games. Using specific examples from her independent research with the games Detroit: Become Human and Destiny 2, she will present the relevant parts of her study findings before introducing her idea of transforming EDA results into a practical model. Finally, she will walk through the opportunities and risks of such a model in game development with a use case.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Natali Panic-Cidic
  • Ubisoft Dsseldorf
  • free content
  • UX Summit
  • Design