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Session Name:

Fear of Scope: The #1 Reason We Make Ludicrous Production Decisions


Whenever we look at how much we still need to deliver, it makes us anxious. Scope seems to be the source of all our trouble when we make games. The further we are in development, the larger the scope becomes. It takes us forever to introduce the necessary cuts and in the meantime, we keep asking ourselves "how are we going to deliver all of this on time?"That is a wrong question and a wrong attitude. We fear the scope because we believe it is real. We fear the scope because we think it's the monster we need to slay. We fear the scope because we often don't have proven methods to revise it before it becomes unwieldy. It just so happens I've designed such a method.

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