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Session Name:

'Psychonauts 2' Design Postmortem

Overview:

In this postmortem of the Psychonauts 2 design process, Lead Designer Seth Marinello will walk through the thinking behind key systems and levels in the hit sequel. He will discuss how the team balanced honoring the legacy of the first game while updating the gameplay for a modern audience while ensuring that Psychonauts 2 was enjoyable for as many people as possible. He will also explore the challenges of creating a narrative platforming game and how a focus on empathy expanded the design possibility space rather than limited what the game could explore. The presentation will include examples from the shipping game and explore supporting the game post-launch.

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