You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Advanced Graphics Summit: Render Pipeline Shaders
Speaker(s): Zhuo Chen
Company Name(s): AMD
Track / Format: Advanced Graphics Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In this session Zhuo Chen will introduce 'Render Pipeline Shaders', a new, cross-platform SDK from AMD that brings both the power and elegance of graphs to renderers built for explicit APIs. Before discussing the architecture and inner workings of the Render Pipeline Shader SDK, Zhuo will briefly introduce the topic of graphs as used in rendering, and some of the problems with explicit APIs. The session will conclude with some data demonstrating the benefits of Render Pipeline Shaders on real-world gaming applications, and a look forward to what else they enable.

Game Developers Conference 2022

Zhuo Chen

AMD

free content

Advanced Graphics Summit

Visual Arts