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Session Name:

Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark Area'


This lecture focus on sharing experiences when implementing a dynamic weather system for our mobile game: Project: Dark, which is a realistic military FPS game. Our game features console-grade graphics and realistic game-play experiences such as time-of-day and weather changes inside a single session. Although our solution focused on mobile devices, these optimisation techniques also applies to PC / VR titles which require high performance sky rendering and dynamic weather effects.

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