You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Years in Development
Speaker(s): Gustav Seymore
Company Name(s): Outerdawn
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: From being one of the last games to pass through Steam Greenlight, to a successful Kickstarter shortly after, and then to continuous launch delays, the 6-year development journey of city-builder Goblins of Elderstone has run the gamut of indie development, facing every adversity imaginable, changing hands multiple times, straining friendships and nearly coming to ruin more than once. Likewise there have been 'highs' ranging from small successes to great achievements. In this session Creative Director Gustav Seymore walks through the rollercoaster of indie development and offers the most valuable tips and hacks he's learned along the way to help fledgling developers smooth out some of the bumps in their development journey.

Game Developers Conference 2022

Gustav Seymore

Outerdawn

free content

Independent Games Summit

Independent Games