You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Breaking Barriers: Combat Accessibility in 'God of War Ragnarok'
Speaker(s): Adam Oliver
Company Name(s): Santa Monica Studio
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The God of War franchise has its roots in delivering approachable, expressive combat for players of widely varying abilities. However, its complexity also provides unique opportunities for unintended barriers for players with disabilities, conflicting with those very roots. In crafting the latest entry, God of War: Ragnark, Santa Monica Studio pushed many aspects of its combat further than ever beforeand accessibility was no exception. Join Adam Oliver as he covers the journey the team went on as they expanded the accessibility of God of War combat. Combat design, specific examples of resolving unintentional barriers, methods of challenging design instincts to achieve accessibility wins, and navigating conflicts with intended design will be explored in this presentation.

Game Developers Conference 2023

Adam Oliver

Santa Monica Studio

free content