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|Session Name:||Adobe Developer Summit: 'A Plague Tale: Requiem': Making AAA Characters with an AA Budget (Presented by Adobe)|
|Company Name(s):||Asobo Studio|
|Track / Format:||Visual Arts|
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|Overview:||Loc Paulus, Senior Character Artist at Asobo Studio, will present the creation process of the characters of A Plague Tale: Requiem, an AAA game, and talk about how Substance 3D Painter was used to produce these characters quickly within a limited team of two character artists. He'll walk through different techniques with Painter, such as how to speed up skin painting and details, and how the 3D Assets library was leveraged in the process.|