You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Adobe Developer Summit: 'A Plague Tale: Requiem': Making AAA Characters with an AA Budget (Presented by Adobe)
Speaker(s): Loc Paulus
Company Name(s): Asobo Studio
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Loc Paulus, Senior Character Artist at Asobo Studio, will present the creation process of the characters of A Plague Tale: Requiem, an AAA game, and talk about how Substance 3D Painter was used to produce these characters quickly within a limited team of two character artists. He'll walk through different techniques with Painter, such as how to speed up skin painting and details, and how the 3D Assets library was leveraged in the process.

Game Developers Conference 2023

Loc Paulus

Asobo Studio

free content

Visual Arts

Visual Arts