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|Session Name:||Adobe Developer Summit: The Material Art of 'The Last of Us Part I' (Presented by Adobe)|
|Speaker(s):||Jonathan Benainous, Jared Sobotta|
|Company Name(s):||Naughty Dog, Naughty Dog|
|Track / Format:||Visual Arts|
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|Overview:||This session presented by Jonathan Benainous and Jared Sobotta focuses heavily on the material art and creation for The Last of Us: Part I. Jonathan and Jared will revisit the post-pandemic world of The Last of Us and talk through the recreation for the PlayStation 5. They will discuss the texture art pipeline at Naughty Dog, providing insight on the team's dynamic for success. Jonathan will shed light on the challenges of man-made, architectural material creation for the Boston Capitol Building as well as the creation of procedural generators with Substance 3D Designer, to speed up the team's process and author a large amount of materials. Jared will focus on natural, organic art and the marriage of Substance 3D Designer and organic sculpting for Tommy's Dam. Both artists will share their workflows and artistic choices utilizing Adobe Substance 3D Designer to create "The Material Art of The Last of Us Part I".|