You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

How We Almost Wrecked Our Second Game, 'The Wreck'


In 2018, pumped by the success of their first game, Bury me, my Love, Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on pretty much sucks. How did it come to this? What went wrong? And, more importantly: Is it still possible to stop The Wreck from ending in a wreck? In this session, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Florent Maurin
  • The Pixel Hunt
  • free content
  • Production & Team Leadership
  • Production