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|Session Name:||LIGHTSPEED STUDIOS Developer Summit: PUBG MOBILE: Performance Optimization on Mobile Platform (Presented by LIGHTSPEED STUDIOS)|
|Company Name(s):||LIGHTSPEED STUDIOS|
|Track / Format:||Programming|
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|Overview:||PUBG MOBILE, a globally popular 100-player battle royale mobile game developed in Unreal Engine, supports a range of phone models from ten years ago to the most current models. This presents a challenge of providing satisfactory game experience to all users, regardless of their phone models. Fan Zhang, the game's engine team lead, will discuss the multi-level performance optimization strategy designed for these varied phone models, and provide an in-depth analysis of the improvements made to the game's rendering pipelines, features and engine.|