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|Session Name:||Independent Games Summit: Don't Phone It In: Self-Publishing Premium Games on Mobile|
|Track / Format:||Independent Games Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||These days, releasing paid games on mobile might feel like a misguided relic of the past. However, in this talk, Luke Spierewka, the founder of Afterburn, will posit that it's still possible to do well on these platforms if you know what to expect before walking in.We will cover how each of Afterburn's premium titles performed on mobile platforms since launch, talk about best practices when preparing to launch games on the App Store and Google Play, dive into the differences between these storefronts and what to look out for on each of them, and finish with an example release plan.|