You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Independent Games Summit: This is Why We Fight: Designing Meaningful Combat
Speaker(s): Shawn Alexander Allen
Company Name(s): NuChallenger
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Game combat is often seen as a means to an end, something to give players to do on their way from Point A to Point B. Yet we've seen time and again that combat can be extra meaningful when explored from a narrative lens, and even more so when it comes from the team. Dissonant combat may seem unavoidable, but who better than indies to explore that, break it down, and turn the notion on its head? This talk is to encourage a different way of thinking about combat: making it smaller, more compartmentalized, more personal, and, overall, more meaningful.

Game Developers Conference 2023

Shawn Alexander Allen

NuChallenger

free content

Independent Games Summit

Independent Games