This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Independent Games Summit: This is Why We Fight: Designing Meaningful Combat|
|Speaker(s):||Shawn Alexander Allen|
|Track / Format:||Independent Games Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Game combat is often seen as a means to an end, something to give players to do on their way from Point A to Point B. Yet we've seen time and again that combat can be extra meaningful when explored from a narrative lens, and even more so when it comes from the team. Dissonant combat may seem unavoidable, but who better than indies to explore that, break it down, and turn the notion on its head? This talk is to encourage a different way of thinking about combat: making it smaller, more compartmentalized, more personal, and, overall, more meaningful.|