You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Independent Games Summit: 'First Person Talker': Six Rules for Voice-Controlled Game Design
Speaker(s): Thomas Keane
Company Name(s): Godolphin Games
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Thanks to recent leaps in voice technology, the voice revolution is finally coming to games. But what does a "good" voice-controlled game look like? This talk explores that question by sharing six key learnings from the development of "Unknown Number: A First Person Talker."Released in 2022, Unknown Number achieved recognition for its "innovative voice-controlled mechanics" that "scratch the surface of what may be possible in the future" (Metro UK). Crucially, the project starts to establish some ground rules for a new voice-led genre: the First Person Talker.This talk discusses the team's initial design assumptions, how they failed in playtesting, and proposes generalizable solutions. The session is useful for any developers exploring voice-controlled gaming, now or in the futureenabling them to leapfrog the pain and find the fun in "talking."

Game Developers Conference 2023

Thomas Keane

Godolphin Games

free content

Independent Games Summit

Independent Games