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|Session Name:||Planning for Change: How Telltale Games Developed Their Modern Writing Pipeline (Presented by Backlight Gem)|
|Speaker(s):||Zac Litton, Stephen Stanford|
|Company Name(s):||Telltale Games, Backlight Gem|
|Track / Format:||Advanced Graphics Summit|
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|Overview:||Developing a modern and effective narrative pipeline that empowers writers while facilitating iteration and production tracking can be challenging and daunting. Between the wide array of available tools and the ever-present option of custom development, it can feel the pitfalls outnumber the possibilities. But there is another path.nnIn this presentation, Zac Litton (CTO, Telltale Games) will illuminate his approach to narrative tool implementation. Along with Stephen Stanford (Product Manager, Backlight Gem), he will cover how his team integrated Backlight Gem the narrative design system for interactive media creators with Unreal Engine and custom intermediaries to successfully deliver Telltale's current writing and design pipeline. Zac will also explore practical issues in narrative tool development and illustrate how good planning, evaluation, and feature rollout can alleviate these challenges.|