You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

'Against the Storm' Postmortem

Overview:

More than 10,500 games launched on Steam in 2022, most of them tiny projects made by small indie teams. Everyone from large studios to solo developers, is looking for ways to innovate and find underserved market niches. Micha Ogozski tells the story of how 'Against the Storm went from a passion project developed after hours to an indie smash hit, reaching 700k copies sold during the first year of Steam early access alone. Micha describes how Eremite Games approached innovation, mixing genres, and the creative process. He covers their philosophy when it comes to management, business, and compensation. The philosophy, which allowed them to stay sane, healthy, and motivated both during the no-budget phase and when the clock was already ticking.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Micha Ogozski
  • Eremite Games
  • free content
  • Design
  • Design
  • Production & Team Leadership
  • Production