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Session Name:

Rebuilding the Open World Loop in 'Marvel's Spider-Man 2'

Overview:

This talk breaks down Marvel's Spider-Man 2's open world gameplay loop design, and why major changes were necessary to provide the best possible player experience. Josue dives into the details of why certain elements of open world design work well in other games and how the unique challenges of playing as Spider-Man required a shift in the presentation of open world content. He describes how player behavior was guided through the control and withholding of information to create a more balanced experience.

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  • Game Developers Conference 2024
  • Josue Benavidez
  • Insomniac Games
  • free content
  • Design
  • Design