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Session Name:

It Takes a Village: Cultivating Social Coziness in 'Palia'

Overview:

Until recently, games that feel cozy, and games that feel deeply social, have felt mutually exclusive. Competitive games can tell inspiring stories of friendship and triumph, yet are generally guaranteed to have many examples of player frustration escalating into disruptive behavior, while many cozy games have either focused on single player experiences, or limited multiplayer experiences which range between one-off interactions with strangers that don't lead to creating connections and deeper persistent experiences with existing friends. With Palia, the team aimed to break into the unsolved "Cozy MMO" space, leveraging the Community Sim genre that gives a clear foundation and demographic that already recognizes the value of a cozy space, and building it into a social experience that can scale into the future. In this talk, explore the approach taken, lessons learned along the way, and hopes the team has for the future.

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