You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Mixing 'Marvel's Spider-Man 2'

Overview:

Marvels Spider-Man 2 is full of bombastic moments in bustling city, epic full frequency score, and gripping narrative dialog with just a few quips in between. Needless to say, balancing it all can become quite the juggling act. In this session, Insomniac Games' Blake Johnson will present how all the different elements were wrangled together to deliver a dynamic and clear mix, both from a philosophical level to a technical level. The session will look at the use of dynamic mix systems in Wwise, how Wwise HDR was used, as well as how gameplay and engine information was used to inform the mix.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Blake Johnson
  • Insomniac Games
  • free content
  • Audio
  • Audio