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Session Name:

'Diablo IV': Audio Systems Deep Dive "Living Audio"

Overview:

Audio Director Kris Giampa and Software Engineer Michael Bartnett discuss collaboration between disciplines and dive deep into various audio systems for Diablo IV. In this session, they talk in depth about the philosophies and tech of the Hero Skill and Foley SFX layering for repetitious gameplay, Monster SFX voice limiting and Importance System, Voice/SFX/Music ducking all in conjunction to help tame a chaotic mix. They also discuss in-game Cinematics tech decisions as well as how and why they leaned into automated ambient systems to help in creating an ever-evolving, clearer dynamic audio mix for Diablo IV.

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  • Game Developers Conference 2024
  • Michael Bartnett
  • Blizzard Entertainment
  • Kris Giampa
  • Blizzard Entertainment
  • free content
  • Audio
  • Audio