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Starting a Story You Can Finish: Narrative Design Structure and Scope
Writing is hard enough; but the even harder part is figuring out where all the writing is supposed to fit! Are you working on a fast-paced game, squeezing all the story you can in the tiny cracks between gameplay? Or are you building a massive, branching narrative and living in fear of it collapsing into a spaghetti mess and spilling all over your freshly-waxed kitchen floor, which I guess symbolizes budget and/or scope at this point? This talk will cover how to plan a narrative that won't become as unwieldy as the metaphor in the previous sentence. We will cover techniques for structuring a story manageable for audiences to read and for writers to write, as well as how to apply these narrative design principles to both design-centric and narrative-centric projects.
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