GDC Europe 2012
5 Things About American Online Gamers that Surprise European Developers
by Don Daglow
(Daglow Entertainment, LLC)
Production
GDC Europe 2012
5 Things About American Online Gamers that Surprise European Developers
by Don Daglow
(Daglow Entertainment, LLC)
Production
GDC Europe 2012
Changing How Games Are Made - Building and Working in a Distributed Team
by Senta Jakobsen
(ngmoco)
Production
GDC Europe 2012
Changing How Games Are Made - Building and Working in a Distributed Team
by Senta Jakobsen
(ngmoco)
Production
GDC Europe 2012
Dead Island: How to Create a Mega Seller on a Moderate Budget
by Guido Eickmeyer
(Deep Silver)
Production
GDC Europe 2012
Dead Island: How to Create a Mega Seller on a Moderate Budget
by Guido Eickmeyer
(Deep Silver)
Production
GDC Europe 2012
Implementing an In-House Playtesting Process
by Graham McAllister
(Player Research)
Production
GDC Europe 2012
Implementing an In-House Playtesting Process
by Graham McAllister
(Player Research)
Production
GDC Europe 2012
Leveling Up Your AAA Game - BioWare's Post Release Content Insights
by Fernando Melo
(BioWare)
Production
GDC Europe 2012
Leveling Up Your AAA Game - BioWare's Post Release Content Insights
by Fernando Melo
(BioWare)
Production
GDC Europe 2012
Mafia II Postmortem
by Jarek Kolar
(2K Czech)
Production
GDC Europe 2012
Mafia II Postmortem
by Jarek Kolar
(2K Czech)
Production
GDC Europe 2012
Managing Growth: Mastering the Challenge of Scaling-Up
by Christopher Schmitz
(Ubisoft Blue Byte)
Production
GDC Europe 2012
Managing Growth: Mastering the Challenge of Scaling-Up
by Christopher Schmitz
(Ubisoft Blue Byte)
Production
GDC Europe 2012
Passion For Entertainment: 10 years of Battlefield/ 20 years of DICE
by Karl Magnus Troedsson
(DICE)
Production
GDC Europe 2012
Passion For Entertainment: 10 years of Battlefield/ 20 years of DICE
by Karl Magnus Troedsson
(DICE)
Production
GDC Europe 2012
Postmortem: Sine Mora- The Struggle to Reboot a Genre
by Theodore Reiker
(Prior Games Ltd.)
Production
GDC Europe 2012
Postmortem: Sine Mora- The Struggle to Reboot a Genre
by Theodore Reiker
(Prior Games Ltd.)
Production
GDC Europe 2012
Seven Silver Bullets in Production and Operation of Free-2-Play Browser ...
by Christopher Schmitz
(Ubisoft Blue Byte)
Production
GDC Europe 2012
Seven Silver Bullets in Production and Operation of Free-2-Play Browser ...
by Christopher Schmitz
(Ubisoft Blue Byte)
Production
GDC Europe 2012
Small Teams, Big Problems - How to Produce Sustainable Agile Development...
by Mary Casey
(Mediatonic)
Production
GDC Europe 2012
Small Teams, Big Problems - How to Produce Sustainable Agile Development...
by Mary Casey
(Mediatonic)
Production
GDC Europe 2012
The Long Journey
by Robin Hunicke
(Tiny Speck)
Production
GDC Europe 2012
The Long Journey
by Robin Hunicke
(Tiny Speck)
Production
GDC Europe 2012
The Witcher 2: Between Dreams and Deadlines: AAA RPG Design and Pre-Prod...
by Maciej Szczesnik
(CD Project RED)
Production
GDC Europe 2012
The Witcher 2: Between Dreams and Deadlines: AAA RPG Design and Pre-Prod...
by Maciej Szczesnik
(CD Project RED)
Production
GDC Europe 2012
The Wonderful World of UX: How We Can Make Games that Resonate Better an...
by Simon Davis
(Ubisoft Blue Byte)
Production
GDC Europe 2012
The Wonderful World of UX: How We Can Make Games that Resonate Better an...
by Simon Davis
(Ubisoft Blue Byte)
Production
GDC Europe 2012
Tools for Game Designers' Management
by Marc Pestka
(Dontnod Entertainment)
Production
GDC Europe 2012
Tools for Game Designers' Management
by Marc Pestka
(Dontnod Entertainment)
Production
GDC Europe 2012
Unity 4: Introduction and Character Animation (Presented by Unity Techno...
by Will Goldstone
(Unity Technologies)
Production
GDC Europe 2012
Unity 4: Introduction and Character Animation (Presented by Unity Techno...
by Will Goldstone
(Unity Technologies)
Production