|Session Name||Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way|
|Company Name(s)||Naughty Dog|
|Track / Format||Game Design|
We use the words "immersive" and "engaging" all the time when we're discussing the things that are most important about great videogame experiences and yet, how well do we really understand the concepts that these words point to? Richard Lemarchand, lead game designer at Naughty Dog, will use this session to try and dispel some of the confusion about how videogames keep us fascinated, by introducing the psychological concept of attention to our ongoing conversation about play and games.